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Gmomon Maya Training DVD-Digital Environment Workflow 英文光碟正式版 (DVD版)(2DVD)
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本站售價:NT$360
碟片片數:2片
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Gmomon Maya Training DVD-Digital Environment Workflow 英文光碟正式版 (DVD版)(2DVD) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 軟體名稱:Gmomon Maya Training DVD-Digital Environment Workflow 英文光碟正式版 (DVD版)(2DVD) 語系版本:英文版 光碟片數:2片裝 破解說明: 系統支援:WIN 9x/WIN ME/WIN NT/WIN 2000/WIN XP/WIN 2003 軟體類型:電腦教學認證 硬體需求:PC 更新日期:2006/3/5 官方網站:http://www.thegnomonworkshop.com/dvds/mle01.html 中文網站:http://www.thegnomonworkshop.com/dvds/mle01.html 軟體簡介: 銷售價格:360 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 軟體簡介: Gmomon Maya Training DVD-Digital Environment Workflow 英文光碟正式版 (DVD版)(2DVD) 內容說明: Digital Environment Workflow Instructor: Mark LEFITZ In this two-disc set, Mark Lefitz creates a fully realized 3D model from an original concept painting by Feng Zhu. He discusses the analysis and setup of the shot, and demonstrates his techniques for efficiently creating a 3D environment using Mayas polygon and NURBS tool-kit. Mark explains scene blocking, using animated cameras and their attributes, and how to integrate an animated object in the scene. He manipulates Maya fluids to show how to achieve the desired 3D sky environment, and shows some of his techniques for using painted textures and properly applying UVs. With a painted map from the scene, Mark breaks down the various components and shows how to apply layers to Maya shaders for maximum effect. In Shake, Mark demonstrates the use of Depth, Normals and Occlusion passes, and how to manipulate them in the comp to achieve atmosphere and zblur. Lastly, he explains how to use ambient occlusion as a method for Global Illumination, and discusses the initial setup and optimization for this pass and its integration into the final comp. Over 5 1/2 hours of lecture. Topic covered: - Modeling Perspective Setup - Rough Polygon Modeling - Detailed NURBS Techniques - Scene Blocking - Camera Setup and Animation - Sky Creation - Texture Layering - UV Mapping - Exterior Lighting - Zdepth - Render Layers - Atmosphere - Ambient Occlusion - Compositing Techniques -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

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